The game and the call in one tab
Uno, Ludo, Connect Four, trivia and drawing — with everyone's voice attached to the board.
The player list with speaking indicators sits next to the game — no alt-tab to find out who just shouted.
Game night shouldn't need two apps
Voice chat while playing games should mean one tab, not a browser game in one window and a voice app in another.
The usual setup makes you alt-tab to see who's talking. Someone's audio is in the wrong channel. One friend never installed the client and has been on speakerphone for an hour.
Then the coordination starts. Paste the game link, paste the voice link, wait for the person whose update is downloading. By the time everyone's in, you've spent longer on setup than you'll spend on the first round.
The voice belongs to the game. When it lives somewhere else, half the reason you're playing — the trash talk, the groaning, the accusation when someone stacks a +4 — arrives a beat late and lands wrong.
Getting everyone playing
Start a room and pick a game
Choose Uno, Ludo, Connect Four, trivia or a drawing game. The board loads with voice already attached.
Send the one link
Everyone opens it in a browser, picks a name, and takes a seat. No accounts and nothing to install.
Play with the room live
Voice sits beside the board in the same tab. Hold push-to-talk while you drag a card, or run open mic all night.
The games, and how many they hold
Five games, all built for a group rather than a pair. Uno runs up to 10 players and is the one that ruins friendships. Ludo gives each player four tokens and takes 2 to 4 players, which makes it the right size for a family. Connect Four is head-to-head with everyone else watching and commentating, which is most of the fun.
Trivia works best with a full room, because the arguing between questions is the point. The drawing game puts one person on the pen and the rest guessing out loud, which is the clearest case for voice chat while playing games — typed guesses are slower than the drawing.
Uno
2 to 10 players, full room chaos.
Ludo
2 to 4 players, four tokens each.
Connect Four
1v1 with spectators calling the moves.
Trivia and drawing
Best with 6 to 10, voice doing the heavy lifting.
How voice and the board fit together
- 1
Voice docked beside the board
The player list with speaking indicators sits next to the game. No alt-tab to find out who just shouted.
- 2
Speaking ring on the player seat
The ring lights on the seat, not a separate window, so the voice is attached to the person whose turn it is.
- 3
Push-to-talk that doesn't fight the game
Hold your key while dragging a card or drawing. The key press stays out of the game controls.
- 4
Room chat for guesses and links
Type a guess, a rule check, or a link mid-round without talking over anyone.
- 5
Spectators welcome
Full table? People can sit in the room, watch, and talk while they wait for the next round.
Who plays here
Families across cities
Ludo with grandparents who won't install anything.
Remote teams on a Friday
Thirty minutes of trivia beats another "social call".
Friend groups with one holdout
The friend who refuses a voice client still gets a link.
Teachers and club organisers
A game and a voice room in one link for a class of ten.
Questions before you join
Does everyone need an account?
No. Everyone opens the link, picks a display name, and sits down. That's the whole onboarding.
Rooms next door
Want a permanent room for the same group every week? Start with the Voice Rooms hub. Want the after-party once the round ends? Try Casual Hangout Rooms. Want to browse the full games list first? See Mini-Games.
Start the round
Pick a game, send one link, and hear everyone.